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This user struggles to get into games they haven't played before. |
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This user loves making badges for themselves! |
Now playing: Submission Plaza - Check Mii Out Channel
Welcome to my room! Thanks for coming over! This is my cute faux wood-grain shelf of games that I have played. Every time I finish a game, I also like to make myself a little badge for it, because the idea of feeling like I'm
"collecting" game completions does something weird to my brain juices. It's basically just a motivation tool that also scratches my itch to collect stuff.
By clicking on any of the badges, you'll be scrolled to that game's entry! I'm mostly just sharing my thoughts (or what I remember, some of these games I played a WHILE ago)
as well as the platform I played the game on (*ahem*) and its place in my personal ranking. It's ordered from #1 to... whatever the last one ends up being. The closer the game is to the top, the more I like it.
Go take a look! And please try to not leave fingerprints on the boxes :(
🚨 ACTUAL KINO ALARM 🚨
My favorite Puyo game, and one of my top comfort games!!! Puyo Sun's summer atmosphere and comedic, carefree tone is the perfect panacea for feeling completely miserable in the dead of winter, and it makes me genuinely happy every time I replay it.
Puyo Sun has a pretty short singleplayer campaign despite having three playable characters, but I just call that great pacing. People generally don't like the Sun Puyo gimmick, and I think that's fair considering its a type of nuisance Puyo that drops even when you're doing well, and it also makes all of your chains (and the opponent's chains) crazy when popped, but who doesn't like a fast match?
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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
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This game has and will continue to blow my back out. I'm not the greatest Puyo player, but I was only clearing the higher tiers of the tower through complete, blind luck because yhe Puyos fall way too fast for my tiny simian brain to keep up with.
This game added the ability to rotate Puyos in narrow spaces and added the offset rule, and since it lacks silly-ass gimmicks like in Sun or Yon, it's more or less the definitive Compile-era Puyo game in my opinion. That being said, I don't really love coming back to this one. Arle's sprite is really funny though.
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Sort of an inoffensive little Puyo game, and one of the earliest to be released out of Japan, with the franchise newly under SEGA's ownership. It was released in the US as Puyo Pop, but the Japanese version comes with a crusty-ass english translation as a setting that can be turned on, which is how I played it.
The game is unbelievably easy compared to every other Puyo game I've played, but since fully unlocking all of the game's content requires multiple full playthroughs, I'm counting this as a blessing. The game's cutscene art is really cute!!! It's nice to see the art style shift they tried in Yon didn't stick, even though I really like how that game looks.
The dialog is pretty quirky and silly too, it just doesn't really have a lot to offer besides the story mode. Unless you have up to 4 friends with GBAs that want to play Puyo??? Because that was this game's big feature. As far as I know, every prior Puyo game could only do two players, so this one is a trendsetter for how multiplayer in Puyo games would be handled going forward.
It's a side scrolling shooter game with a wacky mixed-tech Keio era theme. It's got Studio Pierrot-animated cutscenes which is really really cool even if they're compressed to shit by the Sega CD, and the music is a bop (done by Tsukasa Tawada, the same guy that did Pokemon Colosseum's music)! However, the game's pretty friggin hard and scrolling shooters do not spark joy in me.
Again though, super cool presentation and I think it's at least worth checking out for that!
My god, this game is CHEEKS!!! The gimmick du jour is super attacks for each character, a cute idea to give each of these repeat offenders some additional identity when you face them, but Puyo has such a solid, basic gameplay concept that you essentially can't adapt or spin the rules in a way that doesn't make the game shittier.
Case in point, all they could come up with for nearly every super attack is some variation on "clear my side of puyos". Since the AI will do it the second they're in trouble, and they can do it up to three times in a row, it's this sort of "fuck you, we're both starting over" button that they can regenerate more uses of the more chains they pop.
There's 16 opponents in the main story mode, and more than half of them only resolved because Margin Time made me out-dps the opponent's ability to do some bullshit to undo my chain. It takes absolutely forever to beat just because every round is going to take like 6 minutes, and that's assuming you win and don't have to re-attempt the same fight like 10 times (skill issue on my part). The only nice thing I have to say is that I think the art is nice and the circus theme is fun, but man...
It's Puyo Puyo, but super stripped down. No Puyo characters or plot exist here (except Carbuncle, who is a powerup), making it the ideal version for like, your mom who loves Bejeweled and who would be otherwise confused by the presence of anime characters. There's an endless mode and a mission mode and that's about it!! I don't know why I keep thinking "version for moms" every time I think about this game, but there really is nothing at all here besides the raw, unadulterated essence of Puyo.
There's a skin in the game to turn all the Puyos into little men who link arms. Is that a compliment? It could be! I'm not sure!
It's the first half of the Chobits anime rehashed in a shitty GBA visual novel. You can get cute outfits for Chii, and that's basically the only positive aspect the game has. There's an insufferable, slow rhythm minigame the game forces on you literally every two minutes or so to increase Chii's stats which affects the ending you get. It is the only gameplay to speak of and I just. Who is this game for??? It released a week after Chobits finished airing, and it's only covering the first 50% of the series. If you bought this in 2002 when it came out, I think you'd feel kind of cheated to find out that this isn't more Chobits content, it's just the same content you *just* watched.
But Chobits sucks anyway so?????
Incompetent to the point of comedy!! Me and my friends were crying from laughter at multiple points in my playthrough, usually due to the unbelievably horrible music. It has a really funny amateur translation from the early 2000s that definitely elevates the experience, but it's not really enough to salvage a mildly grindy, uninteresting RPG. It features art by Rui Araizumi, but don't get that confused with this game looking good on the whole. It's like, sub-RPG Maker bad in literally all aspects.
Pretty gosh darn unpleasant! It's essentially just an inferior port of Momoko 120% on the Famicom with Lum in it. I wouldn't use the word "fun" for any part of the game, but it's at least reasonable in its difficulty for the first two stages. By stage three onward, enemies begin spawning in such volumes that the game slows down, and usually right before large gaps where you're unable to defend yourself. It looks like crap and the music is annoying and I don't like it even a little bit. I'm a huge fan of Urusei Yatsura though, which is the only reason I saw this game through to the end. Uuguguhhhh